So slowly and lovingly, the steps to get everything to work are as follows: Actually it can not, because the XNA Installer tries to install a version of Game for Windows Client and Windows 8 says NOT IN MY WATCH!.The installer of Windows Phone tries to install a version of XNA, but cannot.So he plays a little read installation logs, and after a while I realise that the fundamental problem seems to be related to a product that did not know until the day of today: Game for Windows Client.Īnd of course, the problem is the following: Trying to install XNA in Windows 8 is just as easy to scratch the back with knee So ignorant of me, I think that installing Microsoft XNA Game Studio 4.0 it would solve my problems, but of course But… zas! the first on the face, to the point of wanting to compile the project, because I realize that I’m lacking in XNA. Now that we have the Windows Phone SDK 7.1.1 Update that already allows us to install WP on Windows 8 development tools, because I thought that it was all fixed. To do this you repeat step 5 in the guide above and if you are using Visual Studio 2017 Pro like me the commands are: cd C:\Program Files (x86)\Microsoft Visual Studio\2017\professional\MSBuild\15.I am not a developer of Windows Phone applications, so are the cracks ( RafaSermed or JosueYerayfor example), but since I have Windows 8 installed as main working platform, because I missed in face to finish a few touches to an application of WP. To fix it you need to reregister the dll in the GAC. The reason is that with each update to Visual Studio the is potentially updated and VS relies on it. I've found that Visual Studio 2017 often stops working or weird behavior starts to occur after I upgrade it. To fix Visual Studio after an upgrade you need to register the updated dll in the GAC Gacutil /u ,Version=15.1.0.0,Culture=neutral,PublicKeyToken=b03f5f7f11d50a3a,processorArchitecture=MSIL To uninstall it you need to pass the entry you found above to gacutil /u as a parameter and remove all the spaces: , Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL The entry that I registered from my Visual Studio 2017 installation is the following entry: With the following command you can list the dlls that are currently registered: To revert to the old dll you need to unregister the assembly from the GAC. = Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped = Getting this error: (nothing to do with monogame, it just happens to be in a subfolder below that)ġ>- Build started: Project: BillboardPipeline, Configuration: Debug x86 -ġ> BillboardPipeline -> D:\monogameProjects\XNAGSSamplesAndArticles\XNAGameStudio-master\ExtractedSamples\Billboard\BillboardPipeline\bin\x86\Debug\BillboardPipeline.dllĢ>- Build started: Project: BillboardWindows, Configuration: Debug x86 -Ģ>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\Microsoft\XNA Game Studio\v4.0\.targets(78,5): error : Error loading pipeline assembly "D:\monogameProjects\XNAGSSamplesAndArticles\XNAGameStudio-master\ExtractedSamples\Billboard\BillboardPipeline\bin\x86\Debug\BillboardPipeline.dll". I've also run (and it executed no problem)Ĭ:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin I followed the guide and installed for vs2017 from (XNA 4.0 Refresh (Visual Studio 2017)) Any ideas how I would debug this? This is trying to run an xna sample. Roy the steps and still getting the pipeline error.Net version XNA usesīy manually editing the csproj files in notepad :). The following code: (this will add the new version of to the Global Assembly Cache).Ĭd C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\BinĪfter this you should be able to work with XNA in Visual Studio 2017 without problems. Open the Visual Studio 2017 developer command prompt by searching for Developer command prompt for VS 2017 as administrator and execute It should give a warning messageīut other than that install for VS2017 without problems.Ĭopy everything from C:\Program Files (x86)\MSBuild\Microsoft\XNA Game Studio to C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\Microsoft\XNA Game Studio Place everything in a zip file again and change the extension to vsix. Unzip XNA Game Studio 4.0.vsix and replace the tag in extension.vsixmanifest with this:.Download a modified version of the XNA vsix:.This will solve problems with the target files and such as:Įrror loading pipeline assembly "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\" This guide will provide you with a workaround for using XNA in Visual Studio 2017.
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